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141. Ship Hangar Icon Indicating Ship is Illegally Fit - in Player Features and Ideas Discussion [original thread]
I'm sure I'm not the only one who's done this (at least I hope I'm not :) ). You dock up to reship, grab a random ship, go to undock, and find that you can't because your ship doesn't meet the current ship fitting requirements. With all the chan...
- by Darius Caliente - at 2013.03.28 06:02:00
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142. Warp Disrupt Drones - in Player Features and Ideas Discussion [original thread]
Amara Feuta wrote: I can almost see the solo pvp carriers coming 5 web drones 5 dirupt drones 5 attack drones Ahhhhm no bad idea verry bad idea A carrier with only 5 attack drones? Sounds like a decent fight to me.. I'd take it.
- by Darius Caliente - at 2013.03.26 18:17:00
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143. Warp Disrupt Drones - in Player Features and Ideas Discussion [original thread]
seth Hendar wrote: web drones are not op, cause if you are webbed but not pointed, they in fact turn in your favor, granting you an almost insta warp. and even a drake / cane would benefit from em, replace your point by a tacking disrupt, lea...
- by Darius Caliente - at 2013.03.26 18:16:00
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144. Warp Disrupt Drones - in Player Features and Ideas Discussion [original thread]
I think that Bouh Revetoile has some great points that people aren't really thinking about here. 1. Drones are easy to kill, people not fitting points won't really be an issue. I'd love to encounter people who left off a point in favour of Warp ...
- by Darius Caliente - at 2013.03.25 22:02:00
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145. Warp Disrupt Drones - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Tell me one that almost every ship in the game can use and costs less than 1 billion isk. Why does it have to be almost every ship? I said there are ways to do it. Not everyone would fly warp disrupt drones, dro...
- by Darius Caliente - at 2013.03.23 17:21:00
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146. Warp Disrupt Drones - in Player Features and Ideas Discussion [original thread]
Reppyk wrote: EDIT : "WD" stands for "weapon disruption", not "warp disruption" btw. Good Point, i was just picking something as an example. Omnathious Deninard wrote: Nobody here sees a problem with the ability to point out to 60k? ...
- by Darius Caliente - at 2013.03.23 17:14:00
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147. Warp Disrupt Drones - in Player Features and Ideas Discussion [original thread]
So I've been thinking about the laundry list of drones available and there's a drone equivalent for nearly every aggressive module except points. We need warp disrupt drones. Here's what I'm thinking: Hobgoblin WD-300 Hammerhead WD-600 Ogre WD-...
- by Darius Caliente - at 2013.03.23 10:59:00
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148. Titan KM - in Live Events Discussion [original thread]
Radgette wrote: also all the carrier killmails won't post manually to EVEkill they will only be accepted as API uploads for some reason. Chances are these kills will never show up unless Falcon sorts uploading them to maybe battleclinic or som...
- by Darius Caliente - at 2013.03.23 10:16:00
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149. Titan KM - in Live Events Discussion [original thread]
Did the Titan produce a KM? I haven't seen one anywhere?
- by Darius Caliente - at 2013.03.23 03:03:00
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150. WTS Carriers & Rorqual & Obelisk - in Sell Orders [original thread]
I don't want to travel to them to setup market orders, so this seemed easier. I'm in game right now and I have 4 carriers to sell: 2 x Thanatos (1.3B each) 2 x Nidhoggur (1.1B each) 1 x Rorqual (2.3B) 1 x Obelisk (1.4B) Message me in game if y...
- by Darius Caliente - at 2013.03.17 03:28:00
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151. Networked Probe Launchers - in Player Features and Ideas Discussion [original thread]
Gerrick Palivorn wrote: Jokes aside I like the idea, but when I read the topic I immediately thought of linking probe results rather than handing over direct control of the probes. That way everyone with a module could take an area to scan an...
- by Darius Caliente - at 2013.03.16 05:41:00
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152. Networked Probe Launchers - in Player Features and Ideas Discussion [original thread]
A random thought and I figured I'd toss it up here for ridicule... err feedback. We have core probe launchers and expanded probe launchers, what if a new type of launcher with a new skillbook was added. Network Probe Launcher [HIGH] Network Pr...
- by Darius Caliente - at 2013.03.16 05:21:00
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153. Live Event Idea: Concord Communication Failure - in Live Events Discussion [original thread]
Riato Hamill wrote: Cool idea then straight after CCP can make it so any pilot under 2mil skill points gets there stats on ships boosted by 1000% when entering 0.4 and below, resulting in billions of isk in wasted ships, and uber skilled pla...
- by Darius Caliente - at 2013.03.09 18:57:00
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154. IGB Javascript Method Improvements - in Player Features and Ideas Discussion [original thread]
I've finally started playing with the IGB Javascript functionality to perform in-game actions from web-pages... but there's definitely a full set of features missing. The one I've noticed lately surrounds contacts. The idea of the IGB code is th...
- by Darius Caliente - at 2013.03.05 04:18:00
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155. Live Event Idea: Concord Communication Failure - in Live Events Discussion [original thread]
So I've been playing with this idea in my head for a while and after bouncing it off a few corpmates, I think it'd be an awesome, yet brief, change to EVE. The idea is that Concord experiences a communication failure, leading to the inability to...
- by Darius Caliente - at 2013.02.28 22:00:00
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156. Skill Bundles - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: sabre906 wrote: A day old player can just buy an old toon if he's rl rich. In both cases, someone else did the training for him. No difference. In case of buying character you cannot change his name, or change...
- by Darius Caliente - at 2013.02.24 21:53:00
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157. Chat Highlighting (No, not local discussion) - in Player Features and Ideas Discussion [original thread]
+1 -- This is crucial to the game!
- by Darius Caliente - at 2013.02.24 16:41:00
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158. Skill Bundles - in Player Features and Ideas Discussion [original thread]
I've seen the idea of selling unallocated SP for isk on the forums before and I know that idea is frowned upon (and rightly so). However, Skill Bundles might be a nice way to maintain the philosophy of EVE but allow people to make isk or skill up ...
- by Darius Caliente - at 2013.02.24 16:33:00
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159. Angeli Mortis (Angels of Death) -- Now Reaping The Souls of Miners - in Crime and Punishment [original thread]
Long time pirates, Angeli Mortis, are now offering their services as gankers. We'll happily remove capsuleers from ships and clones from pods... for a fee. Feel free to reach out to me in game and I'll be happy to negotiate a fee. Whether it's som...
- by Darius Caliente - at 2013.01.16 05:16:00
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160. Accepting Missions -- Accept / Accept As Fleet - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: I +1'd but then retracted. The problem I see is that it would be easily exploitable. I can fleet with my alt, accept mission for fleet and still complete it solo, increasing payout. If the mission difficulty is increased beyond...
- by Darius Caliente - at 2013.01.14 15:15:00
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